***Theme is: ARCADES ***

***Required Mechanics are: Dynamically Adjusting Difficulty. A game that steadily raises challenge based on two factors. Player’s performance and Player’s progression. Try to develop a game that can place the player in a sense of flow.

Do NOT wait until the last minute to start.
Theme and execution is important.
All games that do not have a restart button will lose at least 1 execution point.

Name your executable with the following naming convention:

Turn in your assignments in the comment section of the blog.
Assignment are due by Wednesday April 5th, by no later than 10AM.

Make sure you list the chosen mechanics in your post.
Don’t forget to sign your post with your first and last name.

Thanks, and good luck.